There have been massive quakes, as if the very earth were enraged. Rivers of lava fliw, sowing destruction. Uncover the cause of these calamities and save the historically precious Jungle Relic!
Save the Jungle Relic![edit]
Upon exiting the Jungle Relic, an earthquake happens. You then get a message from Cameron telling you to investigate it inside the Jungle Relic and Aria is on her way to help. Head back inside and the next mission starts.
Once you enter the Jungle Relic, Solana/Lunick will notice that the water has changed to lava due to a volcano awakening. Aria then meets up with you and an Entei appears!
Aria believes that the Entei is linked to the eruption. She takes things into her own hands and she wants to calm the Entei herself. There are some new Pokémon in the Jungle Relic to capture. The first one up is a Numel just to the right of you.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Numel | Fire | 5 |
Leep the Numel for its Poké Assist later on. Head to the doorway to the Challenge of Destruction you will find a Go-Rock grunt who attacks you with a Slugma and Magcargo.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Slugma | Fire | 3 | |
Magcargo | Fire | 4 |
Right next to the doorway to the Challenge of Destruction is a Graveler.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Graveler | Rock | 11 |
Capture the Graveller and then go up the stairs next to the doorway to the Challenge of Water. Use Graveler's 2x Field Move to break the boulder. Inside is a Tangela and Sceptile. Capture the Sceptile as you will need its 3x Field Move later on.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Tangela | Grass | 2 | |
Sceptile | Grass | 8 |
Using your Numel's Poké Assist will help capture the Sceptile. Once done capturing them, recapture the Graveler from before as its Poké Assist will help in a few seconds then head towards where the Entei was and you'll confront another Go-Rock grunt with a Rapidash.
Use Graveler to flick rocks at the Rapidash to stop it from running around and capture it. Once you are done with the grunt, head up the stairs next to the doorway to the Challenge of Fire and use Sceptile's 3x Field Move to break the fence. Inside are two Poliwhirl and you should capture one as its Poké Assist will help you later on.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Poliwhirl | Water | 5 |
Head out of the cave and go up towards the doorway to the Challenge of Wind and you will find a Magmar and a Manectric
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Manectric | Electric | 3 | |
Magmar | Fire | 6 |
Head back towards the doorway to the Challenge of Destruction and go left and up to the next area. Capture the Graveler as its Poké Assist will help you later on. Continue going up and you will see another grunt with 3 Slugma.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Slugma | Fire | 3 |
You can ignore the stairs going down for now and go up the stairs to the left. Follow the path to run into a grunt with a Meowth and a Sneasel
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Sneasel | Dark | 3 | |
Meowth | Normal | 5 |
Use Graveler to flick rocks at both Sneasel and Meowth when they are bunched together and capture them together for an xp bonus. Just after the grunt is a Rhydon which you need for its 3x Field Move in a few seconds.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Rhydon | Ground | 8 |
Go down and go to where you faced the grunt with 3 Slugma and go down the stairs then follow the path down and a rockfall will happen so use Rhydon to break it. Right after the rockfall is a Houndoom, you saw one at the beginning of the game but you never registered it to your browser yet.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Houndoom | Dark | 6 |
Once you captured the Houndoom, continue going down and take the stairs to the next area. Follow the path around to the next stairs and Aria will come down and warn you of the Go-Rock Squad guy ahead. An earthquake happens and she says her Styler is broken and is putting the mission on you. Take the stairs to the next room and you will run into Clyde. He says he needs to stop you so he unleashes a Slaking on you.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Slaking | Normal | 17 |
Slaking's attack is slamming the ground and making rocks roll from it. Avoid the rocks and you should be able to capture it. After capturing the Slaking, Clyde tells you that the experiment is done and that his boss is in the back room. Go up and into the next room. You meet up with Gordor and learn the evil truth that he's Go-Rock's boss! He tells you that he was able to capture the Entei thanks your help in completing the final challenge. He then boasts that the Go-Rock Squad is better than the Ranger Union and they should be leaders of it. He gives you what seems to be your final mission as a Ranger which is to capture Entei so it doesn't destroy Fiore's environment and the Jungle Relic.
Pokémon | Field Move | Poké Assist | Loops |
---|---|---|---|
Entei | Fire | 13 |
Entei, will start the battle by slamming the ground to summon 2 Magmar into the battle. Your first objective is to capture both Magmar using Minun/Plusle then use Poliwhirl to trap Entei in a bubble and capture it. The Entei does use a flame breath attack and runs around a lot so be wary of that. After Entei is captured, Gordor will say his Styler is a success and he needs to make some minor tweaks to control the legendary Pokémon's behavior. He then leaves as you should as well to meet up with Aria. You explain to her what happened and says that you guys should report to Cameron in Summerland. Once you report to Cameron the mission is over.