Fallout 4/Companions: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
minor #IWJ
(minor #IWJ)
(minor #IWJ)
Line 6: Line 6:


==Cait==
==Cait==
You will likely hear a rumour about The Combat Zone. This area is occupied by raiders, with the ones attacking as if they're regular opponents. The ones on the inside are distracted, paying more attention to the combat in the second room. When you approach, the raiders will attack. There are a total of 10 of them, but they are weak opponents.
You will likely hear a rumor about The Combat Zone. This area is occupied by raiders, with the ones attacking as if they're regular opponents. The ones on the inside are distracted, paying more attention to the combat in the second room. When you approach, the raiders will attack. There are a total of 10 of them, but they are weak opponents.


Once all raiders are eliminated, you can enter the cage and speak with Tommy. He will mention the combat zone being taken over by raiders for a reliable income, and offer you to buy out the fighting contract. He gives you the prize money for the last bout, and you can now have Cait as a companion.
Once all raiders are eliminated, you can enter the cage and speak with Tommy. He will mention the combat zone being taken over by raiders for a reliable income, and offer you to buy out the fighting contract. He gives you the prize money for the last bout, and you can now have Cait as a companion.


As a companion, she is able to pick locks, but she has an addition to chems and will use them if in her inventory. She tends to prefer actions that involve threats, violence and meanness, and disliking being helpful towards others. Because of her chem addiction, she will like the player for using them (unless  
As a companion, she can pick locks, but she has an addition to chems and will use them if in her inventory. She tends to prefer actions that involve threats and violence, and disliking being helpful towards others. Because of her chem addiction, she will like the player for using them (unless  


On completion of her personal quest, [[Fallout 4/Benign Intervention|Benign Intervention]] and obtaining maximum affinity, you will receive the Trigger Rush perk. This regenerated action points 50% quicker when there are 25 or less action points. Note that the description of the perk is incorrect.  
On completion of her personal quest, [[Fallout 4/Benign Intervention|Benign Intervention]] and obtaining maximum affinity, you will receive the Trigger Rush perk. This regenerated action points 50% quicker when there are 25 or less action points. Note that the description of the perk is incorrect.  
83

edits